There are very specific rendering styles and aesthetics when it comes to automotive design To better improve the control of the renderings, you can draw inside the application and see your results come to life We wanted to create palettes that can capture the fluid, artistic, automotive industry specific design sketches.
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Scale your sketch up with the transform tool [m], to get more details in your rendering, also to put the emphasis on the product and not on the added background
In this tutorial, you will learn how to go from sketch to render in just a few seconds with a simple sketch and a text description
👉 find the example sketch here At the create tab, select refine mode, which is suitable for refining already existing renderings you can keep the original prompt description, but you can also modify it according to a desired direction you want to refine the image towards. Step 1 have a rendering on the canvas, and find the generate 3d icon Choose between the standard, or the detailed 3d options alternatively you find the 3d generation in the layers panel as well step 2 vizcom will create a new layer, separate the core concept image from the background, and generate the 3d model
Step 3 viewing and adjusting the. Custom palettes are a way to create personal and private ai model that understands your style You can use these palettes to visualize your sketches in vizcom with greater consistency while reflecting your personal or your brands aesthetic. In vizcom, with the 3d layers feature, you have the option to upload your 3d models, set the preferred view, sketch over your model and create coherent renderings.
Step 2 have a rendering on the canvas (or any volume image that has depth, so sketches won't work) step 2 upload a refere nce image and check material transfer step 3 give a general context with the prompt step 4 select an area where you want to apply the reference
(if you don't select anything, it will transfer it to the entire canvas) step 5