There appears to be some secrecy about the language, so my question is Structured tags, poltmotphosm experiment, and macro refinement come to mind. Does enough information exist publicly about jai's specs, for somebody else to have a go at creating an implementation
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If so, has anyone considered this
Or is the design still in a state.
I have a feeling jai is the beginning of other things too, like a rise in attention to performance in general as well as maybe a movement towards taking more advantage of hardware I'm interested in seeing what games i can make and for who and what platforms. Here is my bot guide And if you're looking for persona templates, take a look here
Thanks for checking it out some of you are able to find it helpful! Jai makes a few interesting decisions But it's important to consider the very specific niche it's attempting to fill A replacement for c++ for games
From this perspective, it makes sense
It is a big improvement on c++, but it doesn't do that much new In my own words, i'll summarize what i consider to be blow's goals Compile quickly (1 million lines of code per second) produce efficient. But zig has huge mindshare and is actually available.
I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so i’ve made a list of prompts.feel free to suggest some for me to make ^^ you can add these to chat memory, but i recommend adding these into your advanced prompts Povs bot keeps talking for you [ { {char}} will never make dialogue or actions for { {user}}, and will only.
Does anyone know where i can find the jai in the landbank visa debit card
It requires for online registration but it's not listed even on their site. Okay, so i've seen the code floating around for backgrounds and audio players.but now i'm seeing where people have changed the colors of the bot… That's probably about right, 2025 for full/public release Jai direct should be happening in a few months