Lists are a very flexible, powerful data type This problem is unrelated to the v7.3.1 patch (in fact, it's unrelated to the snap client) One of snap!’s ancestors, the famous lisp language, was even entirely based on list processing (hence its name)
Woman's elaborate prank on 'creep' who sent naked Snapchat pics leaves
Many of snap!’s blocks take lists as input, and often report a list, too
For a general discussion of how.
In this week's module, we will begin exploring how to create games in snap! Since games tend to be more complex, this module will extend across multiple weeks, as we develop concepts, create first drafts, and then refine mechanics and features As a jumping off point, please review the documents on the course page for the module on designing. This is a list of the most useful tips in the snap
Editor in case you don't know This is a wiki post, you can edit this post, but Rules for editing follow the above rules Editing this post without following the rules may have a risk of being reverted
A demo video of my latest project
The cocube is on it's mat On the screen there is a copy of the mat and a cocube sprite The mat contains black dots so the camera on the bottom of the cocube can always know where it is What happens on the mat happens on the screen
But you can also drag and drop the sprite to move the cocube on the mat. I made a simple platforming game in snap Inspired by a game i've been making on a different platform It's basically just a simple movement demo, but i think it's pretty cool
I was doing some work on a project, and ran into an issue
To put it simply, i need to put a variable on screen (sadly, as i can't use printing on screen for this situation), and unfortunately, due to layering, the variable is behind some other sprites While variables acting like this is cool, and different from what i used in scratch, here, it gets in the way of what i'm trying to do Fellow scratcher here, i'm new to snap!, how can i share a project? Sorry for the flutter of problems some of you have encountered
There is currently another problem with the cloud backend involving to not being able to save projects