They’re designed to enhance gameplay, whether allowing you to summon mobs or changing how you travel the world. This mod adds the skills grimoire for improving player skills, as well as several dungeons and five new relics Each relic can unlock its true potential both when used on its own and in combination with other relics or even mods.
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Since 1.20.1 this mod requires octolib to work
Relics are powerful baubles, each one of them has unique abilities and randomized stats with a specific leveling system that will upgrade the relic's stats and unlock more abilities.
Yep had problem too the crafting recipe dosen't show up in recipe mod and when you place a relic on the table you need to have both hands free as in no items in of hand then it will work the crafting recipe is as follows Hope this helps anyone who has issues with this. Unfortunately, relics isn't hosted on modrinth, so players wanting to use it will either need to switch to curseforge or install the mod manually. For each relic, with increasing quality, abilities also improve
For example, at the staff of goblins, 1 more goblin is added every 20% (4 maximum) and the final goblin will be a magician, when the first ordinary swordsman. Hunt down relics, experiment with their abilities, and see what fits your style Level up your relics, reroll for better stats, and look for powerful synergies—either among relics themselves or in combination with other mods. Each relic is rated between 0 and 5, based on the quality of its individual abilities
An ability’s stats can be rerolled, with each stat having a specified minimum and maximum value (refer to the abilities section below for details).
With arcaneabilities, you can explore dungeons and further enhance your adventures in the game